4/20/09

a design on touch screen for theme2

Core Game Play:
- Collapsing a bunch of small things into larger things
- Large things have gravity which pulls on each other
- When large things collide they revert back to small things
- Keep large things from colliding by throwing them into orbit

Mid-range Goal: Build solar systems by collapsing primitive matter into masses and throwing them into orbit, while avoiding catastrophic events that would undo your work.

Mini Goals:
Rack up points by creating bigger masses

Note: would be nice to work in some use of the points, Planck Power (wiki Max Planck for ideas)

Arcing Goals:
Build galaxies by maneuvering solar systems together.

Primitive Matter Types:
1. Gas - clouds of light weight matter
2. Debris - loose particles of heavy matter

Mass Types:
1. Star - Once a collapsed mass of more than 80% gas reaches X density and then stops being fed for X amount of time it initiates and ignites into a star.
2. Planet - Once a collapsed mass of more than 80% debris reaches X density and then stops being fed for X amount of time it initiates and becomes a planet.

Events:
1. When a mass initiates and is between 21% and 79% gas and debris it explodes back into its primitive matter.
2. If two planets collide and the difference in density is less than 75% they explode back to primitive matter.
3. A star can absorb 1% of its density in planetary mass per second, so if a planet collides with a star it’s density adds to the stars, if a planet collides with the star while its absorbing planetary matter, it explodes and reverts all masses in the system back to primitive matter(& potentially neighboring systems). If a star has absorbed more than 50% its density in planetary mass all matter in the system collapses into a black hole.

Solar System Goals:
1. Collapse all the matter in a system into masses.
2. Create a star
3. Throw all other masses into solar orbit, avoiding collisions
Note: would be nice to have play mechanics on the galaxy scale (i.e. manipulating whole solar system) and the universe scale (manipulating galaxies).

Note: a pore attempt at pseudo physics: Density in pixels?
pixel grid 480*320=153600, 1/153600=6.51041667 × 10-6
volume unit: v=6.51041667 × 10-6
mass unit: m=1 pixel
density unit: d=m/v
if maximum pixel density is 10 (i.e. 10 pixels collapsed to 1v) and,
minimum star density 200
minimum planet density 80
essentially how many pixels does it take to make a star or planet and what size it would be


All Content © Paul Lohman 2008

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